First Impressions MV - Faria Starfall - Beautiful Tileset & Mapping - Combat Needs Balanced - RPGMMV - - vimore.org

First Impressions MV - Faria Starfall - Beautiful Tileset & Mapping - Combat Needs Balanced - RPGMMV

First Impressions MV - Faria Starfall - Beautiful Tileset & Mapping - Combat Needs Balanced - RPGMMV

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How's it going everyone, in this RPG Maker MV First Impression video we are looking at a game sent to me by a person by the same name of the game: "Faria." This game is beautiful, the tileset looks very nice and different, the music and sound selection are done extremely well. Removing the last few default audio tracks and effects should be done in the polishing stages (probably pretty soon?) The combat is fun, but heavily unbalanced. The enemies hit too hard, and have too much HP. The players need skills. Adding custom animations and action sequences will make those skills more fun and interesting to use, but even without the cool animations and action sequencing, the players need some skills to feel like their combat decisions actually matter. The more creative you can get with the strategy behind the skills the better. For example a skill that deals damage but also adds a state will be a good skill, much better than a skill that just does damage. Furthermore if you have two skills let's say, one that does fire damage. The second skill that actor could get is an attack that does less damage than a normal attack, but also inflicts weakness to fire. So that actor would start with the weak attack+fire curse skill. Then follow up with the fire attack skill that deals bonus damage if the enemy is cursed with fire. Something like that is needed in this game. Other than that, remove some of the enemies max hp, give the actors some skill combos and your combat will be 10x better. If there are skills that I couldn't get to it's because the player starts too weak to even level up. So once again the enemies are too hard at the start. Overall I love this project and think you should definitely play the next version that gets released if it's posted for public use. On the other hand, if this game gets some balance and content updates I could see it as a paying title in the future. Anyway, thanks for watching! :) If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :) DG Discord Server: https://discord.gg/YcxySsj Website: http://driftwoodgaming.com Twitch: http://www.twitch.tv/DriftwoodGaming Twitter: http://www.twitter.com/DriftwoodGaming Patreon: http://www.patreon.com/DriftwoodGaming ------------------------------- Special thanks to all my Patrons: Damian Floyd, Meteodros, Morekong Moua, Battle Pisces Gaming, Rusty_Gears, Fun4theBrain, Matt, Karyn, Staphanie Lynner, David Phillips, Studio Blue, Joseph Nigro, Linky317, Nicholas Watson, Derek DiBenedetto, Jai R - Fisher, TheLoneWarrior, John Gibson, Scott Lynch, Scott Zarwell, Eduardo Santizo, ChrAndGow, KX Production, Noriko, R.A.M. Reed F. NeoSoulGamer, Michael Flynn, WarioLGP, Valryia, DarkKrow13, StalkerRoguen, ervin mcclure, Heath Osborn, Chris Van Essen, Mithrandir, Michael Noles, Ben English, and all of those who have supported me in the past. Thank you all very much.



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